In them Jenkins fleshed out concepts introduced first in a column for Technology Review, then in his notable book Convergence Culture: Where Old and New Media Collide. His definitions continue in the posts, distinguishing between what is and what is not a transmedia extension of the narrative:
Ideally, each medium makes it own unique contribution to the unfolding of the story. The best part about it is that each of those elements plays an integral part of the narrative.
And without experiencing all of those elements, you miss the full story. Multimodal literacy is meaning-making across multiple modes of communication. Transmedia storytelling facilitates the practice of multimodal literacy because you must make meaning across all the elements in the story to fully understand it.
The sound, images, narrative, movie and gaming elements all play a unique role in unraveling the story. Digital literacy typically refers to the navigation, evaluation and creation of information using digital technologies. Transmedia storytelling requires navigation of the story, and evaluation of the digital elements in the story.
And transmedia storytelling provides an inspirational platform for the creation of new digital stories like fan fiction. Media literacy is about evaluating and creating media messages.
Because transmedia storytelling exists across multiple forms of media, each media element must be evaluated separately before multimodal meaning-making can take place. New media messages can be created through digital storytelling.
Visual literacy is the interpretation of images in a way that enhances other forms of literacy. Transmedia storytelling is a visually rich experience, and the images play a significant role in the narrative. The interactivity of transmedia storytelling enhances information literacy skills.
Actions drive the story and require information seeking to solve problems and make decisions. Game literacy is the literacy of problem solving, and the gaming elements in transmedia storytelling require the use of logical and strategic thinking.
To me, one of the most exciting things about transmedia storytelling is in its potential to close the gender literacy gap…. Gaming though, is important because it builds visual spatial and problem solving skills that can serve as a foundation for math success and STEM education.
So, the gaming and interactive elements of transmedia storytelling will engage boys in critical literacy practices without them even knowing it.
And the narrative elements in transmedia storytelling will engage girls in game literacy practices without seeming like a game.Seven Principles of Transmedia Storytelling. The second article concerning the review of Robert Prattens Book getting started with Transmedia Storytelling. Only a few months before the Producers Guild sanctioned the role of transmedia producer, Henry Jenkins, the professor who was among the first scholars to define transmedia, assembled a list of “seven principles of transmedia storytelling” in a pair of late blog posts.
The Revenge of the Origami Unicorn: Seven Principles of Transmedia Storytelling (Well, Two Actually. Five More on Friday) The Official Weblog of Henry Jenkins.
Henry's First Essay on Fandom. Aug 29, Aug 29, transmedia-storytellingmyths-andprinciples by The Alchemists Transmedia Storytelling via Slideshare. Nov 21, · The 7 Literacies of Transmedia Storytelling November 21, designerlibrarian 57 Comments Henry Jenkins defines transmedia storytelling as “a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience.
Transmedia Education: the 7 Principles Revisited June 21, I think we need to be careful in this regard and if it were only Pokemon or Lost that operated according to transmedia principles, Raiding the Archives: Henry's First Essay on Fandom.
Aug 29, Aug 29,